<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Workplace Motivation and Game Mechanics</title>
	<atom:link href="http://www.mcmains.net/2009/04/22/workplace-motivation-and-game-mechanics/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mcmains.net/2009/04/22/workplace-motivation-and-game-mechanics/</link>
	<description>Come for the words, stay for the...HEY! Come back!</description>
	<lastBuildDate>Tue, 20 Dec 2011 04:04:01 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.2</generator>
	<item>
		<title>By: Christle</title>
		<link>http://www.mcmains.net/2009/04/22/workplace-motivation-and-game-mechanics/comment-page-1/#comment-84898</link>
		<dc:creator>Christle</dc:creator>
		<pubDate>Wed, 05 Aug 2009 16:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.mcmains.net/?p=1219#comment-84898</guid>
		<description>Recogntion comes in many forms and it does not always have to be monetary.  I know for my team, a simple card is sometimes a chin lifter.  If you have any kind of artistic ability whatsoever, simply writing the name of the recipient on the outside in pretty script makes them tickled pink.  And a kind word always goes a long way.  Listen to your team...if you know something that is going on in his/her life, ask them about it.  Nothing makes a person feel more noticed and recognized than for his or her boss to know and respond to life situations.  
As far as competition goes, I don&#039;t think it hurts in the workplace, in small amounts.  You wouldn&#039;t want to drag a competition out over a long period of time because it CAN lose it&#039;s momentum and can also cause rifts between co workers but a little healthy competition now and then can&#039;t hurt.</description>
		<content:encoded><![CDATA[<p>Recogntion comes in many forms and it does not always have to be monetary.  I know for my team, a simple card is sometimes a chin lifter.  If you have any kind of artistic ability whatsoever, simply writing the name of the recipient on the outside in pretty script makes them tickled pink.  And a kind word always goes a long way.  Listen to your team&#8230;if you know something that is going on in his/her life, ask them about it.  Nothing makes a person feel more noticed and recognized than for his or her boss to know and respond to life situations.<br />
As far as competition goes, I don&#8217;t think it hurts in the workplace, in small amounts.  You wouldn&#8217;t want to drag a competition out over a long period of time because it CAN lose it&#8217;s momentum and can also cause rifts between co workers but a little healthy competition now and then can&#8217;t hurt.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan</title>
		<link>http://www.mcmains.net/2009/04/22/workplace-motivation-and-game-mechanics/comment-page-1/#comment-82160</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Tue, 05 May 2009 17:55:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.mcmains.net/?p=1219#comment-82160</guid>
		<description>I&#039;m with Daniel on this one.  Plus, I worry about the competitive aspect here.  What you want is a focused, unified front at work and introducing competition like this could result in a divisive sort of environment.  But that depends on the personalities of the players, of course.</description>
		<content:encoded><![CDATA[<p>I&#8217;m with Daniel on this one.  Plus, I worry about the competitive aspect here.  What you want is a focused, unified front at work and introducing competition like this could result in a divisive sort of environment.  But that depends on the personalities of the players, of course.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wifey</title>
		<link>http://www.mcmains.net/2009/04/22/workplace-motivation-and-game-mechanics/comment-page-1/#comment-81210</link>
		<dc:creator>Wifey</dc:creator>
		<pubDate>Sun, 26 Apr 2009 21:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mcmains.net/?p=1219#comment-81210</guid>
		<description>&quot;When one is “grinding,” one isn’t doing it for the satisfaction of the task being performed, but for an extrinsic reward of some kind that keeps players at it. In the case of online RPG’s, the reward is an IMPROVED CHARACTER&quot;
...improved character huh, kinda of like in REAL life sometimes when we do things we do not &quot;want to / feel like&quot; with no immediate gratification... but it improves our character!</description>
		<content:encoded><![CDATA[<p>&#8220;When one is “grinding,” one isn’t doing it for the satisfaction of the task being performed, but for an extrinsic reward of some kind that keeps players at it. In the case of online RPG’s, the reward is an IMPROVED CHARACTER&#8221;<br />
&#8230;improved character huh, kinda of like in REAL life sometimes when we do things we do not &#8220;want to / feel like&#8221; with no immediate gratification&#8230; but it improves our character!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel</title>
		<link>http://www.mcmains.net/2009/04/22/workplace-motivation-and-game-mechanics/comment-page-1/#comment-80942</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sat, 25 Apr 2009 05:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.mcmains.net/?p=1219#comment-80942</guid>
		<description>My candid two cents.

In my long and varied employment history there are precisely three things that have ever provided me any sort of motivation:

1) money
2) a sense of personal obligation towards customers or co-workers
3) concern for the quality of the work

Reward or morale programs of the sort being discussed have always struck me as irrelevant at best, risible at worst. When I worked for Bartlett we had an employee safety program where employees at each office earned points for accident free months that could be exchanged (eventually) for various prizes (tv&#039;s, ipods, etc). My thoughts on the program, then and now, are that if the prospect of a hospital stay isn&#039;t enough to make you don your protective equipment, but a free flatscreen is, then your intelligence level is best characterized by terminology you might not want left in your comments.

I&#039;ve been in office situations where other sorts of programs were implemented, and I&#039;ve always been annoyed when they were introduced and brought up again later. Other than subsequent mentions by management I never once thought about them.

I&#039;ve found the best way for a manager to keep me motivated is to make sure that I&#039;m doing work that I find interesting and valuable. This is never possible all the time in any job, but a good manager can do a lot to make sure that employees are at least getting to do some work on things that they care about, which makes the dull parts of the job easier to be enthusiastic about. When your working life is a tedious slog for 40 hours a week there&#039;s no morale program that can improve that, and when you find your work interesting and rewarding you don&#039;t need to earn points (or whatever) to stay motivated.</description>
		<content:encoded><![CDATA[<p>My candid two cents.</p>
<p>In my long and varied employment history there are precisely three things that have ever provided me any sort of motivation:</p>
<p>1) money<br />
2) a sense of personal obligation towards customers or co-workers<br />
3) concern for the quality of the work</p>
<p>Reward or morale programs of the sort being discussed have always struck me as irrelevant at best, risible at worst. When I worked for Bartlett we had an employee safety program where employees at each office earned points for accident free months that could be exchanged (eventually) for various prizes (tv&#8217;s, ipods, etc). My thoughts on the program, then and now, are that if the prospect of a hospital stay isn&#8217;t enough to make you don your protective equipment, but a free flatscreen is, then your intelligence level is best characterized by terminology you might not want left in your comments.</p>
<p>I&#8217;ve been in office situations where other sorts of programs were implemented, and I&#8217;ve always been annoyed when they were introduced and brought up again later. Other than subsequent mentions by management I never once thought about them.</p>
<p>I&#8217;ve found the best way for a manager to keep me motivated is to make sure that I&#8217;m doing work that I find interesting and valuable. This is never possible all the time in any job, but a good manager can do a lot to make sure that employees are at least getting to do some work on things that they care about, which makes the dull parts of the job easier to be enthusiastic about. When your working life is a tedious slog for 40 hours a week there&#8217;s no morale program that can improve that, and when you find your work interesting and rewarding you don&#8217;t need to earn points (or whatever) to stay motivated.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SeanMcTex</title>
		<link>http://www.mcmains.net/2009/04/22/workplace-motivation-and-game-mechanics/comment-page-1/#comment-80874</link>
		<dc:creator>SeanMcTex</dc:creator>
		<pubDate>Fri, 24 Apr 2009 16:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.mcmains.net/?p=1219#comment-80874</guid>
		<description>Thanks for the feedback, all. There are some great ideas in there! I&#039;m still percolating on this, but will certainly post again when/if we get around to implementing something of this sort.</description>
		<content:encoded><![CDATA[<p>Thanks for the feedback, all. There are some great ideas in there! I&#8217;m still percolating on this, but will certainly post again when/if we get around to implementing something of this sort.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon Shai</title>
		<link>http://www.mcmains.net/2009/04/22/workplace-motivation-and-game-mechanics/comment-page-1/#comment-80738</link>
		<dc:creator>Jon Shai</dc:creator>
		<pubDate>Thu, 23 Apr 2009 14:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.mcmains.net/?p=1219#comment-80738</guid>
		<description>My assorted ramblings and hopefully marginally useful feedback:

It&#039;s an idea with significant merit.  Working at an employee recognition company, one of the things we look at is factors affecting employee morale.  Interestingly, studies show that purely financial incentives are among the least effective.

As I see it, the biggest barrier to your ideas are employee buy-in.  On xBox live for example, some people care about accumulating points and will spend hours doing mundane or esoteric tasks to accumulate them.  Others simply don&#039;t care.  With a staff of 5, if you fail to get buy-in from 3 or 4 of those employees, then the competitive nature of trying to garner &#039;points&#039; looses it&#039;s appeal, and you&#039;re back to where you started.  Additionally, it can be a bit daunting for new hires to catch up with someone who has been gaining points for a year or two.

I&#039;d suggest a mixed approach that rewards benchmark scores as well as the current leader.  I&#039;d avoid gift cards or cash incentives, and focus on recognition.  Not being familiar with your workplace, I don&#039;t know what incentives you can offer, but things like casual dress for the current leader, a day of comp time for hitting certain score benchmarks, or being able to host the coveted office mascot in your cubicle make excellent incentives that not only reward achievement, but do so in a way that your co-workers can&#039;t help but notice.

An additional recommendation would be that anything which can get points be universally available.  Tasks which some team members can get but others cannot can be divisive.  If three people can each get 20 points for programming tasks, make sure that there is a comparable 20 point task for the administrative assistant.  I would also create a mix of team tasks which can be gained only once by the first team member to complete the task (Document and fix a specific bug), as well as universal tasks awarded to each person who completes the task as they do so (Identify, document, and fix your first bug).  Note that in some cases, one task might accrue more than one benchmark.  People who watch their points will look for these &#039;exploits&#039; and feel rewarded when they happen.

I have really liked the xBox system of making all achievements public.  I can browse the achievements of my friends (co-workers) and also peruse what options I have open to me at any given time to accumulate more points.  I would suggest something similar in terms of posting options for the point system you are proposing.  Any new opportunities could be quietly slipped into the list to encourage people to check it regularly, rather than announcing them outright at meetings and such.

To promote enthusiasm for the project, you might want to launch it with some sort of group incentive.  Once everyone in the office hits 5,000 points for example, you have an early release Friday, or extended lunch with pizza brought in or something.  This encourages people to track each others scores (breeding a bit of competition) as well as encourage those lagging behind to participate.

Getting everyone on board with the program is a key factor.  You know your team better than anyone else hopefully, so specific incentives should be tailored, but my suggestion would be that they be visible to co-workers.  Everyone wants to be recognized by their peers.</description>
		<content:encoded><![CDATA[<p>My assorted ramblings and hopefully marginally useful feedback:</p>
<p>It&#8217;s an idea with significant merit.  Working at an employee recognition company, one of the things we look at is factors affecting employee morale.  Interestingly, studies show that purely financial incentives are among the least effective.</p>
<p>As I see it, the biggest barrier to your ideas are employee buy-in.  On xBox live for example, some people care about accumulating points and will spend hours doing mundane or esoteric tasks to accumulate them.  Others simply don&#8217;t care.  With a staff of 5, if you fail to get buy-in from 3 or 4 of those employees, then the competitive nature of trying to garner &#8216;points&#8217; looses it&#8217;s appeal, and you&#8217;re back to where you started.  Additionally, it can be a bit daunting for new hires to catch up with someone who has been gaining points for a year or two.</p>
<p>I&#8217;d suggest a mixed approach that rewards benchmark scores as well as the current leader.  I&#8217;d avoid gift cards or cash incentives, and focus on recognition.  Not being familiar with your workplace, I don&#8217;t know what incentives you can offer, but things like casual dress for the current leader, a day of comp time for hitting certain score benchmarks, or being able to host the coveted office mascot in your cubicle make excellent incentives that not only reward achievement, but do so in a way that your co-workers can&#8217;t help but notice.</p>
<p>An additional recommendation would be that anything which can get points be universally available.  Tasks which some team members can get but others cannot can be divisive.  If three people can each get 20 points for programming tasks, make sure that there is a comparable 20 point task for the administrative assistant.  I would also create a mix of team tasks which can be gained only once by the first team member to complete the task (Document and fix a specific bug), as well as universal tasks awarded to each person who completes the task as they do so (Identify, document, and fix your first bug).  Note that in some cases, one task might accrue more than one benchmark.  People who watch their points will look for these &#8216;exploits&#8217; and feel rewarded when they happen.</p>
<p>I have really liked the xBox system of making all achievements public.  I can browse the achievements of my friends (co-workers) and also peruse what options I have open to me at any given time to accumulate more points.  I would suggest something similar in terms of posting options for the point system you are proposing.  Any new opportunities could be quietly slipped into the list to encourage people to check it regularly, rather than announcing them outright at meetings and such.</p>
<p>To promote enthusiasm for the project, you might want to launch it with some sort of group incentive.  Once everyone in the office hits 5,000 points for example, you have an early release Friday, or extended lunch with pizza brought in or something.  This encourages people to track each others scores (breeding a bit of competition) as well as encourage those lagging behind to participate.</p>
<p>Getting everyone on board with the program is a key factor.  You know your team better than anyone else hopefully, so specific incentives should be tailored, but my suggestion would be that they be visible to co-workers.  Everyone wants to be recognized by their peers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lt</title>
		<link>http://www.mcmains.net/2009/04/22/workplace-motivation-and-game-mechanics/comment-page-1/#comment-80659</link>
		<dc:creator>lt</dc:creator>
		<pubDate>Wed, 22 Apr 2009 20:05:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mcmains.net/?p=1219#comment-80659</guid>
		<description>I&#039;m no programmer, but whatever you guys decide, I&#039;m up for helping you brainstorm ideas or help with designing the &quot;publish the information on scores and accomplishments various ways: website badges,etc&quot;</description>
		<content:encoded><![CDATA[<p>I&#8217;m no programmer, but whatever you guys decide, I&#8217;m up for helping you brainstorm ideas or help with designing the &#8220;publish the information on scores and accomplishments various ways: website badges,etc&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darrell</title>
		<link>http://www.mcmains.net/2009/04/22/workplace-motivation-and-game-mechanics/comment-page-1/#comment-80658</link>
		<dc:creator>Darrell</dc:creator>
		<pubDate>Wed, 22 Apr 2009 20:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mcmains.net/?p=1219#comment-80658</guid>
		<description>Actually this is an interesting line of thought.  I think just after a brief read (working so I can get points myself), I think you could take paragraph two and do an exercise of just changing out your reward words for real world rewards.  Just do it as fast as you can with whatever pops into your head and then I think you have a good starting point.

In my mind rewards programmers like are the ability to lead projects.  Maybe those are rewards given out as one builds hit points so to speak.</description>
		<content:encoded><![CDATA[<p>Actually this is an interesting line of thought.  I think just after a brief read (working so I can get points myself), I think you could take paragraph two and do an exercise of just changing out your reward words for real world rewards.  Just do it as fast as you can with whatever pops into your head and then I think you have a good starting point.</p>
<p>In my mind rewards programmers like are the ability to lead projects.  Maybe those are rewards given out as one builds hit points so to speak.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

