Category Archives: Games

My Standoff with the Police

Last Saturday, I took three hostages. I had gone to the apartment where my ex-girlfriend lives with her parents to find her and get her back. After four months of living together, she had moved out a couple of weeks earlier, and I was desperate to find her. Unfortunately, she wasn’t there, and as things [...]

ZombieTown: A Free GURPS Adventure

For Christmas last year, one of the gifts I gave Liam was the opportunity to have a custom-made GURPS game, with pizza and a sleepover included, for him and a few of his friends. After a brief dalliance with the idea of a ninja setting, he settled a zombie-themed play session. So I got to [...]

Free Stanford AI Course

This October, anyone can take an Introduction to Artificial Intelligence class, taught by professors at Stanford, for free. This is great. But it gets better. In order to expand the scope of the class from the 200 people they’ve been teaching in person, the instructors will be using AI software to grade homework, aggregate discussion [...]

A New Word Game

Yesterday while standing in a long line with Maggie, I came up with a word game to pass the time. It turned out to be pretty fun, and I played a few rounds with Kathy later on as well. Here’s how it works: Player one selects a starting word. Play then alternates between player two [...]

The Penny Game: A Way to Prioritize Tasks Among Many Projects

I’m a fan of agile practices in programming, and encourage my team to work along agile principles as much as possible. One thing that has always been tricky about that for us, however, is that we don’t really match the usual profile of a software team. Most agile teams (at least in the literature) are [...]

Gamification Counterpoint

As I’ve discussed the idea of using game mechanics to help focus and motivate people with friends over the past year or two, I’ve received some tepid feedback at times, but haven’t been able to really grok the concerns they have expressed. Sebastian Deterding, at the recent Playful 2010 conference, does a brilliant job of [...]

Mojo

All of you folks who are as interested in location-based gaming as I am have been checking in on Gowalla, Foursquare, SCVNGR, Facebook, Rally Up, or Yelp for a while now. But the lame thing about those services is that you actually have to go somewhere and do something to earn points! Enter Mojo, the [...]

Another Short, Good Talk on Gaming in Real Life

Seth Priebatsch, the CEO of SCVNGR, a company developing an interesting eponymous location-based gaming platform, gave a talk at TED recently. He covered some interesting ground, including a few game design patterns with in-game and real-world examples. If you’re as interested in this stuff as I am, it’s worth 12 minutes of your time: Is [...]

More Good Thoughts on Games and Work

I wrote a piece about a year ago called Workplace Motivation and Game Mechanics which summed up some of my ideas for bringing some of the compelling character of video games to the office. Since then, some much smarter people have been doing some thinking and experimenting with similar ideas. Jane McGonigal gave a terrific [...]

A Few More Thoughts on GURPS

About a week and a half ago, Abigail, Liam and I got together with their friends Ryan and Eleen, my cohort Jason Young, and my brother Chris for another round of GURPS, the tabletop roleplaying game we’ve been enjoying lately. I had been planning to run an adventure in a Science Fiction setting this time [...]