A few goings-on of late that bear mentioning:
Liam has started playing Little League baseball. It’s a load of fun, and significantly more action-packed than Major League, since stealing bases is allowed and the boys aren’t so hot at catching the ball. During the last game, which due to time limits was only 4 innings long, [...]
The traditional approach to designing a game with a narrative has been for the game designer to work like a movie screen writer: he creates a series of “scripted” events at various points in a game level which are followed from beginning to end, and which always occur in the same order whenever the game [...]
The Romantics are suing the makers of Guitar Hero for the use of their classic What I Like About You. The game makers properly procured legal rights to do a cover of the song, so what’s the band’s beef?
They’re upset that the cover band that performed the song was too good, and sounded too much like [...]
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Posted 25 November 2007
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While shopping for Maggie’s birthday, I stumbled across a copy of Loot, a pirate-themed card game I remembered having read good things about. Noticing the various award stickers plastered across its box, I decided it was worth dropping a few bucks to try it out.
After I spent a couple minutes scanning the rules, Liam, Abigail [...]
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Posted 08 October 2007
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In an effort to clear out some space in the living room and to raise some funds for other purposes, I’m selling off my dearly beloved MAME arcade cabinet. If you’re interested in checking it out, see the Craig’s List advertisement. I’d be delighted if it went to a friend instead of some random person [...]
In another world, Ken Levine might have been a novelist, and his team at Irrational his writers group, meeting around a dusty table in a Parisian cafe. Like Ayn Rand, he might have written a 1,000 page opus on power, free will, and human fallibility.
Instead he’s making BioShock.
One of the games I’m most looking forward [...]
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Posted 09 June 2007
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