This page is a growing collection of hints and tips I’ve picked up as I’ve been learning the ins and outs of Unity. I hope it will allow others to learn secondhand some of the lessons I’ve had to learn firsthand.
- Most unit tests work in Edit Mode just as well as in Play Mode, and run a heck of a lot faster there.
- Swagger-generated C# code makes consuming REST services pleasantly easy, and sure beats writing all that network code yourself.
- If you’re using multiple monitors, don’t forget you can undock panels and throw them on other screens. Especially useful with animations, when you need Scene, Game, Animation, Inspector, and Animator open all at once.