Living the X-Files

Since coming to work for Electronic Arts, one of the titles I’ve been most excited about seeing brought production is Majestic, an ambitious projects that aims to immerse its players into a conspiracy-theory-driven adventure. The interesting thing about it is not so much the plot as the ways the plot is communicated to the player: by phone calls, faxes, emails, pages, and Instant Messages. There’s an excellent article that gives some idea of the visceral impact of this method here. My favorite part is that you can set the game to not use the phone at all, to put a tag on the messages to make it clear that they’re part of the game, or to just mix them in with your other phone calls so the line between reality and the game starts to blur.

Only a few short months to wait…