My Mind Played a Trick on Me

This morning I half-woke, needing to go to the bathroom badly. I’m not especially good at mornings, and always hate getting up out of a nice warm bed to hit the loo. After several minutes deliberation and increasingly urgent persuasion from my bladder, I eventually managed to lever myself upright and stumble blearily to the restroom to do my business. I came back to lie back down — only to wake up, still in bed, and still needing to go to the bathroom. Argh!

That was the most prosaic, and yet the most frustrating, dream I think I’ve ever had.

Boy Meets Fish

I took Liam to Cub Scout Camp for the day on Saturday. He had a great time running amok with other boys, practicing archery, shooting BB guns, fishing, etc.


Liam with his first catch

One of my favorite moments of the day:

Guide: (Holding up animal fur) Who can tell me what animal this comes from?

Scout: A Bear?

Guide:: No.

Scout: An Otter?

Guide: Good guess, but no.

Scout: A Webelo?

Guide: (Guffaws.)

Origin Reunion

As the Austin Game Conference kicked off, I took Tuesday night to run up to Austin and meet up with several of my old cronies from the days at Origin working on Ultima Online. They have all scattered to the four corners of the United States at this point, now working in California, Texas and Georgia for EA, Sony, and Cartoon Network, so it was a rare and delightful opportunity to get to catch up and spend the evening having dinner and a couple of beers. (More than a couple in some people’s cases…)

During the course of the evening, the question inevitably came up, “Do you ever think about getting back into the game industry?” Honestly, I’d have to say no. Though I probably had more fun working at Origin than I have had at any other job, it’s quite common to have to deal with “crunch time” in that industry, which means 60-80 hour work weeks, sometimes for months at a time. And even at the places that are good about maintaining a healthy balance between work and the rest of life, I’d have to endure a long commute or move away from the community where we’ve invested a lot of ourselves, which doesn’t feel worthwhile for a mere job. (For a job that furthered my life goals it would perhaps be worthwhile, but game industry jobs appeal to me for other reasons.)

Anyway, shout outs to Steve Henry, Mike Howard, Josh Kriegshauser, and Rob Knopf. I had a great time catching up with you guys! Thanks for the super evening.

Labor Day in Conroe

We spent this past Labor Day weekend down on the shores of Lake Conroe with Mom McMains and Chris. It was a great little getaway, combining lots of relaxing with a hike through the nearby Sam Houston National Forest, picnics, lots of good conversation, some swimming, several games of Carcassonne, a good bit of reading, and ultimately a visit to Space Center Houston. (Chris had unfortunately departed before the last stop to go pick up Becky, who was regrettably unable to join in the frivolity.)

While the whole trip was a treat, Space Center was definitely a highlight for me. We filed into the Mission Control room that had been used for decades while a septuagenarian narrator, who doubtless remembered it himself, described the moon landing. I went momentarily teary-eyed as he intoned “Houston, Tranquility Base here, the Eagle has landed.” Standing in the shadow of a massive Saturn V rocket was also a treat — it’s amazing how much vehicle and fuel it took to get that tiny little Apollo capsule where it was going. We also poked into a shuttle command cabin, saw the training facilities astronauts use, and heard about the Orion Crew Vehicles that will eventually replace the shuttle.

Houston, however, remains as hot, humid, and traffic-choked as ever. Liam enjoyed the Space Center so much that, upon noticing that season tickets would only cost an additional $2.00, asked if we could move down to Houston to take advantage of that. My response was so vehemently negative as to be nearly inappropriate for a family-friendly publication like this weblog.