On Games as the Art of Experiences

John Dewey suggested that many of the arts are crystallizations of ordinary human experience. Fiction is the crystallization of telling people about what happened; visual arts are the crystallization of looking around and seeing; music is the crystallization of listening. Games, I claim, are the crystallization of practicality…Fixing a broken car engine, figuring out a math proof, managing a corporation, even getting into a bar fight—each can have its own particular interest and beauty. These include the satisfaction of finding an elegant solution to an administrative problem, of dodging perfectly around an unexpected obstacle. These experiences are wonderful—but in the wild, they are far too rare. Games can concentrate those experiences. When we design games, we can sculpt the shape of the activity to make beautiful action more likely. And games can intensify and refine those aesthetic qualities, just as a painting can intensify and refine the aesthetic qualities we find in the natural sights and sounds of the world.

-Thi Nguyen (Games: Agency as Art)

Reflection on Making Video Games and Child Rearing

I finished reading “Blood, Sweat, and Pixels” this morning. Great read, and an excellent window into the video game industry and the toll it exacts from those working in it.

When I got laid off from EA back in 2004 (they were moving the Origin team from Austin to California), I took a job at Texas State University next. There were a few reasons for choosing that role, but one was that I wanted to be more present for the raising of my young kids than my previous commute and the studio’s occasional crunch time allowed. Seeing how endemic the practices of crunch and overtime are in the industry, I’m even more glad now that I made that decision. (Plus, a few of my most treasured friendships grew from that time at the University.)

In a bit of interesting synchronicity, as I’m reflecting on this, my youngest is moving out to her own place, leaving me with an empty nest for the first time in 27 years. My kids have all turned out to be wonderful adults, and I’m so grateful to have been able to make the most of those fleeting years when they were growing up under the same roof with me.

I still occasionally dream about being a part of building another terrific game; but given how much that industry asks of its people, I’m unwilling to pay that relational price. I’m so glad to have had the opportunity with Ultima Online, but that window seems to have closed, and I’m fine with that. Most days.

1945 is Now on Tabletop Simulator

Some of you may remember that, a few years back, my son Liam and I designed, and my eldest daughter Emily illustrated, a card game. The elevator pitch was “like Risk but with cards,” and we christened it “1945.” It has remained a family favorite since we created it.

It’s been out of print in its physical form for a while now due to some shenanigans with my printer, but I’ve just finished porting it to be playable in Tabletop Simulator. If you’ve got TS (which is near-essential for board game fans during this time of social isolation) you can now play 1945 for free!

Happy quarantine!

1945 on Steam Workshop

Five Stories, Four Walls, One of them Broken

I love a good story. I especially love a good story when it’s really well told. But I get the most excited when I encounter a good story that’s told well in a way that’s new to me.

On a recent family trip, we stopped to visit Meow Wolf in Santa Fe. I had lobbied to make it a point of call for us on the strength of a scant few facts: it had enlisted dozens of artists to create a fun house for adults, and it had $3.5 million of George RR Martin’s “Game of Thrones” fortune behind it. The nutritious vegetables of art combined with the delicious cheese sauce of lasers, arduinos, and black lights? Yes, please.

What I didn’t realize until we arrived and began exploring was that there’s a coherent narrative that underlies all of the mad, divergent installations that fill the House of Eternal Return’s 20,000 square feet. The story of an Orwellian totalitarian society, a family of experimenters, and an immortal hamster is told by means of pictures, a clothes dryer you crawl through, interactive exhibits, diaries and notebooks, and newspaper articles. Exploring the vast, dizzying space while stumbling across clues as to what happened to this family and where it lead them was one of the most engaging narrative experiences I’ve had in a long time. (Caveat: when at peak capacity, it becomes tough to fend off the jostling crowds enough to dig into the storyline. The “Blue Man Group has a rap battle with Burning Man while Tim Burton judges” vibe is still terrific, though.)

While not everyone has a taste for this sort of creative weirdness, I love it when storytellers try new things. If you’re a fan of this sort of thing, here for you are a few of my other favorite stories told in unusual ways:

The Skin of Our Teeth

Thornton Wilder’s “The Skin of our Teeth” was the first play I remember seeing where the characters of the play address the audience directly, and the world of the story gets thoroughly mixed with the world of the play’s production. It blends the silly, serious, and sublime irresistibly. When I saw it for the first time in High School, it was one of the most emotionally affecting experiences I’d had up to then, even 40 years after it won its Pulitzer Prize. It gets produced from time to time on both amateur and professional stages; keep your eyes open for it!

Device 6

Device 6” is a narrative game that runs on iOS devices. While largely prose based and story driven, it does weird and wonderful things with the text that wouldn’t be possible in a more traditional medium: turning words of the story itself into a map of the protagonist’s travels, blending beautifully-produced audio into the game’s puzzles, and having the soundtrack’s composer make an appearance in-game. It’s well worth the purchase if only to see the fascinating narrative devices that Simogo uses to tell its tale; the fact that it’s actually a good story is lagniappe.

S (Ship of Theseus)

Doug Dorset and J.J. Abrams, the same fellow who brought us “Lost” and some of the recent “Star Trek” and “Star Wars” films, also penned “S” (also known as “Ship of Theseus”), a terrifically interesting experiment in narrative in novel form. There are several parallel stories going on as you read through S: one is the text of the book itself. Another is a dialogue in the margins, purportedly left by readers of this copy of the book who wrote back to forth to each other in marginalia. Additional depth comes through other “real world” items — postcards, newspaper articles, ticket stubs — stuck in the book. Reading through all of these things and piecing together how the disparate parts fit together provides a wonderful sense of being “in on it,” of having stumbled across a rich, private world by accident.

Majestic

Back in 2001, when I was working for Electronic Arts, that company launched Neil Young’s “Majestic,” a groundbreaking Alternate Reality Game. At its heart, Majestic was a conspiracy-theory riddled science fiction thriller. The storyline itself wasn’t particularly novel, but the way it was played was different than anything that preceded it. Rather than launching a game on the computer, players interacted with the narrative using all of the tools of real life: they received emails and faxes from characters in the game, got chat messages, scoured real websites for clues, and fielded phone calls and voice mails that advanced the plot. This blurring of the lines between real life and the game was fascinating and made for a really compelling narrative experience, and increased my disappointment when the game was cancelled around a year after its launch.

Each of these experiences tried something new and made their stories richer. They are some of my very favorite storytelling experiences as a result. What are some of your favorites that have tried new things and pushed the boundaries of the form?

Back in My Day…

…we didn’t have fancy 3D graphics! We had half-acre pixels and 8 colors and we liked it!

Today while visiting garage sales with my lovely bride, I stumbled across an October 1982 National Geographic with these ads for game consoles of the day. I was 12 when these ads were run, and remember fondly many hours whiled away with friends playing both Atari and Intellivision. (I never did much with the Odyssey², probably because I saw these ads and the “wizard” gave me nightmares.)

Intellivision Ad

In 1982, these screenshots actually looked different from each other.

Odyssey Ad

The Wizard has a Power Supply stuck to his fingers. Also, his legal department apparently lacked the acumen to get a proper "Wizard of Wor" license.

Odyssey Speech Synthesizer Ad

If the first word you typed upon getting the speech synthesizer module for the Odyssey² was "Geewizbang", it's a pretty good bet you had no friends.

1945: Our New Card Game

As some of you already know, Liam and I are designing a card game. It’s called “1945”, and is an easy to learn, fun to play, strategic game in which each player captures territories using a combination of armed forces, subterfuge, and special abilities.

We’ve been working on it since last summer, and have been getting enthusiastic responses and excellent suggestions for improvements from the folks who have graciously tried out our rough prototypes. We’ve recently enlisted Emily to do the artwork for the game, and after having received our first set of cards from the printer (with only 10% of the final art), are pretty excited about how it’s all starting to come together.

I don’t want to spam my personal contacts whenever we reach a milestone, but if you’d like to keep up on our progress, help test it, or have any ideas for the best ways to produce and promote such a thing, we’d love to hear from you. You can keep up on our progress through:

Big thanks to everyone who has played and supported us this far. We hope to release the game by Autumn.

Kids’ Day Out: 2011(ish) Edition

Each Summer, while the kids are out of school, I arrange a full day out with each of them. Sometimes that means taking a day off of work; on other occasions we squeeze it in on a Saturday. Regardless of when it is, it’s one of the things I look forward to a ton each year (and seems to be a highlight for the young people too).

This year, the first adventure was with Liam. Thanks to Kevin Huffaker, a friend of mine from the university who is not only an amazing polymath but also a tremendously generous guy, we were able to start our day with a SCUBA primer. Neither Liam nor I had ever been before. We both love being in the water, and found the experience utterly delightful. While the river was running low and water conditions turned cloudy pretty quickly as people upstream swam around, we had a great time learning how to control our buoyancy and seeing a bit of the river from a new vantage point.

From there, we treated Kevin to lunch at Valentino’s, Liam’s favorite pizza place in San Marcos, and then caught the then-current Harry Potter movie. A trip to the Blazer Tag center up in Austin was next, where he and I emerged 1st and 2nd in our game with 30 other people. (All those video games do pay off!) The center in Austin is one of the best arenas I’ve been to, and was a ton of fun. We finished off the day with a visit to the Nazi Pirate at Peter Pan mini golf, where I was able to salvage a bit of my honor after the thumping Liam gave me at laser tag.

Next up was my day out with Maggie. She loves nothing more than to be in the water, so Schlitterbahn has been the natural destination for us for many years. Repeatedly voted best waterpark in the country, it’s only 20 minutes away from our house, and is a much more agreeable experience than many amusement parks these days. (Free parking, bring your own picnic, and new stuff every year.) We were a bit disappointed to see that Family Blaster, a ride that uses high-powered jets of water to shoot a raft containing up to 6 people up a hill, had been retired, but we did spend a delightful day climbing on floating crocodiles, navigating our tubes down 20-minute long tube chutes, and slipping down slides. We even invented a word game while we were waiting in line that’s become a standard in-car activity for our family.

I took Abigail out next. Our first stop was Tacodeli, a vegetarian-friendly taco joint that’s both delicious and a quintessentially Austin experience. After that, we wandered Barton Creek mall for a bit, and then went to see Cowboys & Aliens, which I’d been looking forward to since seeing the first preview. Our next stop was Mozart’s, a wonderful coffee shop on the banks of Town Lake. We got tasty beverages, I introduced Abby to cannoli (one of my favorite treats), and we both pulled out guitars and played and sang together down by the water while the turtles looked on appreciatively. When our fingers tired, we moved on to Pinballz (the best arcade I’ve ever visited) and played Addams Family, Twilight Zone, and other pinball classics. Our last stop for the day was at the Alamo Drafthouse for Abby’s first Master Pancake Theater show: Twilight! She was a fan of the books, and had been disappointed by the first movie, so I figured a lampooning would be the ideal way to enjoy the second. She agreed.

In addition to the goal of simply having a grand time, I also set Abby and I the task of both taking lots of photos along the way, and picking out our favorites along the way to edit and post on Facebook as a record of our day together. Here are the 8 shots we deemed best.

Unfortunately, I had a dreadful time coordinating Emily’s and my calendars, but in March of the next year, we finally managed to find a day we both had open. After hearing of Liam’s mini-adventure, Emily was keen to try SCUBA as well, so we rounded up Kevin again and my friend Jason and set off for a larger-scale run: near the headwaters of the San Marcos River down to the whitewater course at the other end of town. Since we’d finally had some rain after a tremendous drought, the water was running clear and fast, and we had beautiful visibility as we swam under waterfalls, through valleys of endangered Texas Wild Rice, and past a variety of water creatures. Emily filled a bag with treasures she found in the water, and I reveled in the opportunity to see the river as we never had before.

After our swim, we regrouped at the house while eating big Subway sandwiches, and then Emily and I went north for her first Master Pancake Theater show: Back to the Future. The lads did a terrific job with it, and we had a great time eating, drinking, and laughing our heads off. We even got the surprise treat of getting to overhear some of a Young the Giant show as we walked past — a favorite of Emily’s that she hadn’t even known was playing that night.

I had a terrific time getting to enjoy each of our kiddos individually, and treat them to some unique experiences they all enjoyed. Thanks, squirrels, for the great time. Now, let’s get cracking and plan this year’s adventures!

My Standoff with the Police

Last Saturday, I took three hostages.

I had gone to the apartment where my ex-girlfriend lives with her parents to find her and get her back. After four months of living together, she had moved out a couple of weeks earlier, and I was desperate to find her. Unfortunately, she wasn’t there, and as things got heated with her parents, her dad stepped up on me, so I shot him in the shoulder. Shortly thereafter, the police showed up. I guess I should have expected that, but it took me by surprise.

The police had a negotiating team with them who called me to try to sort the situation out. They kept trying to get me to release her dad. I probably should have let him go, but I was scared, and felt like I’d lose my leverage without him there. Besides, they kept promising me things and then going back on their word, so I wasn’t too inclined to cooperate with them. About four hours into the standoff, my girlfriend’s sister escaped out a window, and I panicked for a while, boarding up the apartment and trying to make sure that nobody could get in the same way she got out. But I guess I knew at that point that it was only a matter of time. After repeated requests, they finally put my lawyer on the phone, and after talking with him for a while, I decided to surrender. I stepped out of the apartment with my hands above my head about 6 hours after the whole ordeal began, and was immediately arrested. I’ll be going to trial in a few weeks.

None of this, of course, actually happened.

This was all part of a training exercise for various police negotiating teams, and I was only playing the role of a hostage-taker. My dad is an expert in such matters — he literally wrote the book on crisis management– and helped to organize this training exercise. When he was looking for participants, he sent me and my brother a note saying “I need actors to play emotionally unstable, biploar, hostage-takers on the 10th of December (Saturday). Of course, you two came to mind, immediately.”

While I wasn’t actually holed up in an apartment, I did spend about 6 hours on a phone, talking with various negotiators from the New Braunfels team and giving them a chance to exercise their skills. It was fun, but exhausting, to play the role of a frightened, intransigent, irrational man-boy for that long. The negotiating team did a great job, maintaining their cool while I was being quite bellicose and disagreeable at times, and working hard to establish rapport and empathy without validating the destructive actions my character had taken. I was nasty enough that I felt the need to, once the exercise was done, apologize to them all and individually shake their hands. To their credit, none of them took advantage of the opportunity to shoot me — a homicide that, under Texas law, I’m pretty sure would have been considered justified at that point.

Thanks to Dad for the opportunity to be a part of the shenanigans, and to the whole crew involved for putting together such an interesting day. It seemed like the teams got something good out of it, and my siblings and I certainly got a fun story to tell. And delicious breakfast tacos. (Ironically, feeding me tacos is just about the best way to keep me from taking hostages in real life, so the crisis would have been pretty short-lived in reality.)

ZombieTown: A Free GURPS Adventure

For Christmas last year, one of the gifts I gave Liam was the opportunity to have a custom-made GURPS game, with pizza and a sleepover included, for him and a few of his friends. After a brief dalliance with the idea of a ninja setting, he settled a zombie-themed play session. So I got to writing, and he rounded up some of his usual RPG compatriots. When the designated day arrived, we all came together and had a rip-roaring good time, careering through a Colorado town, shooting up zombies, invading secret labs, and curing the zombie outbreak.

Since I invested a fair bit of time in writing the adventure, and there seems to be a dearth of free material out there for GURPS, I decided to go ahead and release it for other people to use. While it’s designed with GURPS in mind, should be able to be adapted for other RPG systems pretty easily. And while it’s fairly fleshed out, I haven’t spent the time to format and polish it up to a professional level. Thus, gamemasters should be sure to spend a bit of time with it before trying to run it to make sure they know how they’re going to handle various situations when they arise.

The adventure is released under a Creative Commons license. You can use it and adapt it, but not make money off of it or fail to credit me if you create derivative works. It also comes with many of the NPCs already fleshed out in the excellent GURPS Character Sheet software, and the documents available in Pages and PDF formats.

Without further ado, here it is:

ZombieTown

 

If you take a look at it, please drop me a note and let me know what you liked or didn’t like about it. I’d sure love the feedback, and would be especially tickled to know how it’s received if someone else runs it with players. Have fun!

Free Stanford AI Course

This October, anyone can take an Introduction to Artificial Intelligence class, taught by professors at Stanford, for free.

This is great. But it gets better. In order to expand the scope of the class from the 200 people they’ve been teaching in person, the instructors will be using AI software to grade homework, aggregate discussion questions, and generally mediate interactions with students. Why bother? Because, to date, over 100,000 people have signed up for this course, and the enrollment is showing no signs of slowing.

The use of the software to scale allows students to get feedback on their individual homework assignments and quizzes, to interact with the instructors, and to get a ranking in the course compared to both other online attendees and the students enrolled at Stanford — feedback that would be utterly impossible to provide to that number of people if the instructors didn’t have the help of AI. It will be fascinating to see how the concepts taught in the class are used to administer it.

I’ve been intrigued by AI ever since reading Gödel, Escher, Bach way back when I was a teenager (and before I was really equipped to follow all of it). More recently, I’ve been increasingly interested in robotics and the applications thereof, which rely pretty heavily on some of the AI concepts that are in the syllabus for this class. And, of course, I have an enduring interest in games, which are probably where AI is used most often in modern computing.

So am I signing up? You betcha. And I hope some of my nerd friends will too, so that we can compare notes along the way.

This is one of the reasons I love living in the future: we have access to information and learning that is unparalleled in human history, opportunities to sit at the feet of experts that we could only have dreamed of even a decade or two ago. And wonderfully, access to an amazing education is increasingly being divorced from access to money, creating remarkable opportunities for people who are ready to work at their own learning, regardless of their backgrounds. I fully expect to be bested in the course rankings by smart 14 year olds in India and China, and will be excited to see it happen.

I’ll post some updates and reflections along the way, and possibly homework assignments too if they turn out to be interesting. This should be a fun ride.

(Thanks to Singularity Hub for the tip-off.)